Skills - Windwalker

2023-02-17

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Dragon Warrior

Pirate

Monk

Ninja

Archer

Warrior

Fire Taoist

Water Taoist

WindWalker

Thunderstriker

Trojan

 

Common Skills

Skill

Level

Effect

Cost Stamina

Justice Chant

Non-upgradable

Passive. Equip 2 handfans to cast. Chaser: increase Stamina Recovery Speed by 50% every 5 seconds; Stomper: restore Stamina by 20 points every 8 seconds.

0

 

Melee Skills

Skill

Level

Effect

Cost Stamina

Level Requirement

Chilling Snow

Elementary

Active. Equip 2 handfans to cast. Have a 95% chance to extend the target`s skill cooldown time and interval by 1 second after a successful hit. Success rate drops by 5% per BP difference. Click again to deactivate.

0

40

1

Active. Equip 2 handfans to cast. Have a 95% chance to extend the target`s skill cooldown time and interval by 2 seconds after a successful hit. Success rate drops by 5% per BP difference. Click again to deactivate.

0

50

2

Active. Equip 2 handfans to cast. Have a 95% chance to extend the target`s skill cooldown time and interval by 3 seconds after a successful hit. Success rate drops by 5% per BP difference. Click again to deactivate.

0

60

3

Active. Equip 2 handfans to cast. Have a 95% chance to extend the target`s skill cooldown time and interval by 4 seconds after a successful hit. Success rate drops by 5% per BP difference. Click again to deactivate.

0

70

4

Active. Equip 2 handfans to cast. Have a 95% chance to extend the target`s skill cooldown time and interval by 5 seconds after a successful hit. Success rate drops by 5% per BP difference. Click again to deactivate.

80

5

Active. Equip 2 handfans to cast. Have a 95% chance to extend the target`s skill cooldown time and interval by 6 seconds after a successful hit. Success rate drops by 5% per BP difference. Click again to deactivate.

0

90

6

Active. Equip 2 handfans to cast. Have a 95% chance to extend the target`s skill cooldown time and interval by 7 seconds after a successful hit. Success rate drops by 5% per BP difference. Click again to deactivate.

0

Fixed

Healing Snow

Elementary

Active. Equip 2 handfans to cast. Restore 4000 HP, 4000 MP and 2 XP energy every 5 seconds. Click again to deactivate.

0

40

1

Active. Equip 2 handfans to cast. Restore 5000 HP, 5000 MP and 2 XP energy every 5 seconds. Click again to deactivate.

0

50

2

Active. Equip 2 handfans to cast. Restore 6000 HP, 6000 MP and 2 XP energy every 5 seconds. Click again to deactivate.

0

60

3

Active. Equip 2 handfans to cast. Restore 7000 HP, 7000 MP and 2 XP energy every 5 seconds. Click again to deactivate.

0

70

4

Active. Equip 2 handfans to cast. Restore 9000 HP, 9000 MP and 2 XP energy every 5 seconds. Click again to deactivate.

0

80

5

Active. Equip 2 handfans to cast. Restore 11000 HP, 9000 MP and 2 XP energy every 5 seconds. Click again to deactivate.

0

90

6

Active. Equip 2 handfans to cast. Restore 13000 HP, 10000 MP and 2 XP energy every 5 seconds. Click again to deactivate.

0

Fixed

Freezing Pelter

Elementary

Active. Equip 2 handfans to cast. Increase weapon`s Min-Attack by 3% and have a 30% chance to extend the target`s skill cooldown time and interval by 1 second after a successful hit. Success rate drops by 5% per BP difference. Click again to deactivate.

0

40

1

Active. Equip 2 handfans to cast. Increase weapon`s Min-Attack by 4% and have a 30% chance to extend the target`s skill cooldown time and interval by 1 second after a successful hit. Success rate drops by 5% per BP difference. Click again to deactivate.

0

50

2

Active. Equip 2 handfans to cast. Increase weapon`s Min-Attack by 5% and have a 30% chance to extend the target`s skill cooldown time and interval by 2 seconds after a successful hit. Success rate drops by 5% per BP difference. Click again to deactivate.

0

60

3

Active. Equip 2 handfans to cast. Increase weapon`s Min-Attack by 6% and have a 30% chance to extend the target`s skill cooldown time and interval by 2 seconds after a successful hit. Success rate drops by 5% per BP difference. Click again to deactivate.

0

70

4

Active. Equip 2 handfans to cast. Increase weapon`s Min-Attack by 7% and have a 30% chance to extend the target`s skill cooldown time and interval by 3 seconds after a successful hit. Success rate drops by 5% per BP difference. Click again to deactivate.

0

80

5

Active. Equip 2 handfans to cast. Increase weapon`s Min-Attack by 8% and have a 30% chance to extend the target`s skill cooldown time and interval by 3 seconds after a successful hit. Success rate drops by 5% per BP difference. Click again to deactivate.

0

90

6

Active. Equip 2 handfans to cast. Increase weapon`s Min-Attack by 13% and have a 30% chance to extend the target`s skill cooldown time and interval by 4 seconds after a successful hit. Success rate drops by 5% per BP difference. Click again to deactivate.

0

Fixed

Rage of War

Elementary

Active. Equip 2 handfans to cast. Launch straight-line attacks to cause 98% of normal damage on enemies (110% on monsters).

10

40

1

Active. Equip 2 handfans to cast. Launch straight-line attacks to cause 104% of normal damage on enemy (113% on monster).

10

50

2

Active. Equip 2 handfans to cast. Launch straight-line attacks to cause 110% of normal damage on enemy (116% on monster).

10

60

3

Active. Equip 2 handfans to cast. Launch straight-line attacks to cause 116% of normal damage on enemy (120% on monster).

10

70

4

Active. Equip 2 handfans to cast. Launch straight-line attacks to cause 122% of normal damage on enemy (123% on monster).

10

80

5

Active. Equip 2 handfans to cast. Launch straight-line attacks to cause 128% of normal damage on enemy (126% on monster).

10

90

6

Active. Equip 2 handfans to cast. Launch straight-line attacks to cause 140% of normal damage on enemy (140% on monster).

10

Fixed

Burnt Frost

Elementary

Active. Equip 2 handfans to cast. Inflict 95% of normal damage on all enemies in front. [Omnipotence] grants 1000 damage bonus every 2 seconds in 8 seconds. Success rate drops by 5% per BP difference. Erasable by [Tranquility].

20

15

1

Active. Equip 2 handfans to cast. Inflict 98% of normal damage on all enemies in front. [Omnipotence] grants 2000 damage bonus every 2 seconds in 8 seconds. Success rate drops by 5% per BP difference. Erasable by [Tranquility].

20

30

2

Active. Equip 2 handfans to cast. Inflict 100% of normal damage on all enemies in front. [Omnipotence] grants 3000 damage bonus every 2 seconds in 10 seconds. Success rate drops by 5% per BP difference. Erasable by [Tranquility].

20

40

3

Active. Equip 2 handfans to cast. Inflict 103% of normal damage on all enemies in front. [Omnipotence] grants 4000 damage bonus every 2 seconds in 10 seconds. Success rate drops by 5% per BP difference. Erasable by [Tranquility].

20

50

4

Active. Equip 2 handfans to cast. Inflict 105% of normal damage on all enemies in front. [Omnipotence] grants 5000 damage bonus every 2 seconds in 12 seconds. Success rate drops by 5% per BP difference. Erasable by [Tranquility].

20

60

5

Active. Equip 2 handfans to cast. Inflict 108% of normal damage on all enemies in front. [Omnipotence] grants 6000 damage bonus every 2 seconds in 12 seconds. Success rate drops by 5% per BP difference. Erasable by [Tranquility].

20

70

6

Active. Equip 2 handfans to cast. Inflict 110% of normal damage on all enemies in front. [Omnipotence] grants 7000 damage bonus every 2 seconds in 14 seconds. Success rate drops by 5% per BP difference. Erasable by [Tranquility].

20

80

7

Active. Equip 2 handfans to cast. Inflict 116% of normal damage on all enemies in front. [Omnipotence] grants 7000 damage bonus every 2 seconds in 14 seconds. Success rate drops by 5% per BP difference. Erasable by [Tranquility].

20

90

8

Active. Equip 2 handfans to cast. Inflict 125% of normal damage on all enemies in front. [Omnipotence] grants 7000 damage bonus every 2 seconds in 14 seconds. Success rate drops by 5% per BP difference. Erasable by [Tranquility].

20

Fixed

Anger of Stomper

Elementary

Passive. Two handfans are required. There is a 50% chance that normal attack can deal 190% damage on nearby enemies (200% on monsters) and float monster targets in the air.

0

15

1

Passive. Two handfans are required. There is a 50% chance that normal attack can deal 195% damage on nearby enemies (210% on monsters) and float monster targets in the air.

0

30

2

Passive. Two handfans are required. There is a 50% chance that normal attack can deal 200% damage on nearby enemies (220% on monsters) and float monster targets in the air.

0

40

3

Passive. Two handfans are required. There is a 50% chance that normal attack can deal 205% damage on nearby enemies (230% on monsters) and float monster targets in the air.

0

50

4

Passive. Two handfans are required. There is a 50% chance that normal attack can deal 210% damage on nearby enemies (240% on monsters) and float monster targets in the air.

0

60

5

Passive. Two handfans are required. There is a 50% chance that normal attack can deal 215% damage on nearby enemies (250% on monsters) and float monster targets in the air.

0

70

6

Passive. Two handfans are required. There is a 50% chance that normal attack can deal 220% damage on nearby enemies (260% on monsters) and float monster targets in the air.

0

80

7

Passive. Two handfans are required. There is a 50% chance that normal attack can deal 230% damage on nearby enemies (270% on monsters) and float monster targets in the air.

0

90

8

Passive. Two handfans are required. There is a 50% chance that normal attack can deal 235% damage on nearby enemies (280% on monsters) and float monster targets in the air.

0

100

9

Passive. Two handfans are required. There is a 50% chance that normal attack can deal 245% damage on nearby enemies (300% on monsters) and float monster targets in the air.

0

Fixed

Horror of Stomper

Elementary

Passive. Two handfans are required. Deals 200% of normal damage on all monsters in the target-centered straight line after casting [Anger of Stomper]. Effective against monsters only.

0

15

1

Passive. Two handfans are required. Deals 210% of normal damage on all monsters in the target-centered straight line after casting [Anger of Stomper]. Effective against monsters only.

0

30

2

Passive. Two handfans are required. Deals 220% of normal damage on all monsters in the target-centered straight line after casting [Anger of Stomper]. Effective against monsters only.

0

40

3

Passive. Two handfans are required. Deals 230% of normal damage on all monsters in the target-centered straight line after casting [Anger of Stomper]. Effective against monsters only.

0

50

4

Passive. Two handfans are required. Deals 240% of normal damage on all monsters in the target-centered straight line after casting [Anger of Stomper]. Effective against monsters only.

0

60

5

Passive. Two handfans are required. Deals 250% of normal damage on all monsters in the target-centered straight line after casting [Anger of Stomper]. Effective against monsters only.

0

70

6

Passive. Two handfans are required. Deals 300% of normal damage on all monsters in the target-centered straight line after casting [Anger of Stomper]. Effective against monsters only.

0

80

7

Passive. Two handfans are required. Deals 400% of normal damage on all monsters in the target-centered straight line after casting [Anger of Stomper]. Effective against monsters only.

0

90

8

Passive. Two handfans are required. Deals 500% of normal damage on all monsters in the target-centered straight line after casting [Anger of Stomper]. Effective against monsters only.

0

100

9

Passive. Two handfans are required. Deals 600% of normal damage on all monsters in the target-centered straight line after casting [Anger of Stomper]. Effective against monsters only.

0

Fixed

Peace of Stomper

Elementary

Passive. Two handfans are required. Deals 200% of normal damage on all monsters around the target after casting [Horror of Stomper]. Effective against monsters only.

0

15

1

Passive. Two handfans are required. Deals 210% of normal damage on all monsters around the target after casting [Horror of Stomper]. Effective against monsters only.

0

30

2

Passive. Two handfans are required. Deals 220% of normal damage on all monsters around the target after casting [Horror of Stomper]. Effective against monsters only.

0

40

3

Passive. Two handfans are required. Deals 250% of normal damage on all monsters around the target after casting [Horror of Stomper]. Effective against monsters only.

0

50

4

Passive. Two handfans are required. Deals 300% of normal damage on all monsters around the target after casting [Horror of Stomper]. Effective against monsters only.

0

60

5

Passive. Two handfans are required. Deals 400% of normal damage on all monsters around the target after casting [Horror of Stomper]. Effective against monsters only.

0

70

6

Passive. Two handfans are required. Deals 500% of normal damage on all monsters around the target after casting [Horror of Stomper]. Effective against monsters only.

0

80

7

Passive. Two handfans are required. Deals 600% of normal damage on all monsters around the target after casting [Horror of Stomper]. Effective against monsters only.

0

90

8

Passive. Two handfans are required. Deals 700% of normal damage on all monsters around the target after casting [Horror of Stomper]. Effective against monsters only.

0

100

9

Passive. Two handfans are required. Deals 800% of normal damage on all monsters around the target after casting [Horror of Stomper]. Effective against monsters only.

0

Fixed

Revenge Tail

Elementary

Active. Equip 2 handfans to cast. The damage, if less than 5000, done on the caster is reflected to the enemy, up to 5 times. Last for 10 seconds. Cooldown: 20 seconds.

0

40

1

Active. Equip 2 handfans to cast. The damage, if less than 8000, done on the caster is reflected to the enemy, up to 5 times. Last for 10 seconds. Cooldown: 20 seconds.

0

50

2

Active. Equip 2 handfans to cast. The damage, if less than 10000, done on the caster is reflected to the enemy, up to 5 times. Last for 10 seconds. Cooldown: 20 seconds.

0

60

3

Active. Equip 2 handfans to cast. The damage, if less than 12000, done on the caster is reflected to the enemy, up to 5 times. Last for 10 seconds. Cooldown: 20 seconds.

0

70

4

Active. Equip 2 handfans to cast. The damage, if less than 15000, done on the caster is reflected to the enemy, up to 5 times. Last for 10 seconds. Cooldown: 20 seconds.

0

80

5

Active. Equip 2 handfans to cast. The damage, if less than 18000, done on the caster is reflected to the enemy, up to 5 times. Last for 10 seconds. Cooldown: 20 seconds.

0

90

6

Active. Equip 2 handfans to cast. The damage, if less than 22000, done on the caster is reflected to the enemy, up to 5 times. Last for 10 seconds. Cooldown: 20 seconds.

0

Fixed

 

Ranged Skills

Skill

Level

Effect

Cost Stamina

Level Requirement

Thunder Cloud

Elementary

Active skill for Chaser. Require Fans in both hands. Generate a thundercloud at target place. The cloud will automatically attack enemies within 15 paces and cause 25% Normal Attack Damage.

0

40

1

Active skill for Chaser. Require Fans in both hands. Generate a thundercloud at target place. The cloud will automatically attack enemies within 15 paces and cause 28% Normal Attack Damage.

0

50

2

Active skill for Chaser. Require Fans in both hands. Generate a thundercloud at target place. The cloud will automatically attack enemies within 15 paces and cause 30% Normal Attack Damage.

0

60

3

Active skill for Chaser. Require Fans in both hands. Generate a thundercloud at target place. The cloud will automatically attack enemies within 15 paces and cause 32% Normal Attack Damage.

0

70

4

Active skill for Chaser. Require Fans in both hands. Generate a thundercloud at target place. The cloud will automatically attack enemies within 15 paces and cause 35% Normal Attack Damage.

0

80

5

Active skill for Chaser. Require Fans in both hands. Generate a thundercloud at target place. The cloud will automatically attack enemies within 15 paces and cause 38% Normal Attack Damage.

0

90

6

Active skill for Chaser. Require Fans in both hands. Generate a thundercloud at target place. The cloud will automatically attack enemies within 15 paces and cause 40% Normal Attack Damage.

0

100

7

Active skill for Chaser. Require Fans in both hands. Generate a thundercloud at target place. The cloud will automatically attack enemies within 15 paces and cause 45% Normal Attack Damage.

0

110

8

Active skill for Chaser. Require Fans in both hands. Generate a thundercloud at target place. The cloud will automatically attack enemies within 15 paces and cause 50% Normal Attack Damage.

0

Fixed

Shadow of Chaser

Elementary

Active. Equip 2 handfans to cast. Have a 30% to deal 115% of normal damage on all enemies near the target while making a normal attack or casting [Triple Blasts]. Click again to deactivate.

0

15

1

Active. Equip 2 handfans to cast. Have a 31% to deal 118% of normal damage on all enemies near the target while making a normal attack or casting [Triple Blasts]. Click again to deactivate.

0

30

2

Active. Equip 2 handfans to cast. Have a 32% to deal 120% of normal damage on all enemies near the target while making a normal attack or casting [Triple Blasts]. Click again to deactivate.

0

40

3

Active. Equip 2 handfans to cast. Have a 33% to deal 125% of normal damage on all enemies near the target while making a normal attack or casting [Triple Blasts]. Click again to deactivate.

0

50

4

Active. Equip 2 handfans to cast. Have a 34% to deal 128% of normal damage on all enemies near the target while making a normal attack or casting [Triple Blasts]. Click again to deactivate.

0

60

5

Active. Equip 2 handfans to cast. Have a 35% to deal 130% of normal damage on all enemies near the target while making a normal attack or casting [Triple Blasts]. Click again to deactivate.

0

70

6

Active. Equip 2 handfans to cast. Have a 36% to deal 135% of normal damage on all enemies near the target while making a normal attack or casting [Triple Blasts]. Click again to deactivate.

0

80

7

Active. Equip 2 handfans to cast. Have a 37% to deal 138% of normal damage on all enemies near the target while making a normal attack or casting [Triple Blasts]. Click again to deactivate.

0

90

8

Active. Equip 2 handfans to cast. Have a 38% to deal 140% of normal damage on all enemies near the target while making a normal attack or casting [Triple Blasts]. Click again to deactivate.

0

100

9

Active. Equip 2 handfans to cast. Have a 50% to deal 145% of normal damage on all enemies near the target while making a normal attack or casting [Triple Blasts]. Click again to deactivate.

0

Fixed

Thunder Bolt

Elementary

Active skill for Chaser. Require Fans in both hands. Release Thundercloud then use Thunderbolt to increase the Damage of the thundercloud to 130% (200% Damage on monsters) and increase attack speed. Last for 10 sec.

0

40

1

Active skill for Chaser. Require Fans in both hands. Release Thundercloud then use Thunderbolt to increase the Damage of the thundercloud to 140% (200% Damage on monsters) and increase attack speed. Last for 15 sec.

0

50

2

Active skill for Chaser. Require Fans in both hands. Release Thundercloud then use Thunderbolt to increase the Damage of the thundercloud to 150% (400% Damage on monsters) and increase attack speed. Last for 15 sec.

0

60

3

Active skill for Chaser. Require Fans in both hands. Release Thundercloud then use Thunderbolt to increase the Damage of the thundercloud to 160% (400% Damage on monsters) and increase attack speed. Last for 15 sec.

0

70

4

Active skill for Chaser. Require Fans in both hands. Release Thundercloud then use Thunderbolt to increase the Damage of the thundercloud to 170% (500% Damage on monsters) and increase attack speed. Last for 15 sec.

0

80

5

Active skill for Chaser. Require Fans in both hands. Release Thundercloud then use Thunderbolt to increase the Damage of the thundercloud to 180% (500% Damage on monsters) and increase attack speed. Last for 15 sec.

0

90

6

Active skill for Chaser. Require Fans in both hands. Release Thundercloud then use Thunderbolt to increase the Damage of the thundercloud to 200% (800% Damage on monsters) and increase attack speed. Last for 15 sec.

0

Fixed

Triple Blasts

Elementary

Active. Equip 2 handfans to cast. Throw out 3 fans to attack the target, causing 110% of normal damage on enemy (290% on monster). Have a 30% chance to trigger Shadow of Chaser. Stamina Cost: 15.

15

15

1

Active. Equip 2 handfans to cast. Throw out 3 fans to attack the target, causing 115% of normal damage on enemy (310% on monster). Have a 31% chance to trigger Shadow of Chaser. Stamina Cost: 15.

15

30

2

Active. Equip 2 handfans to cast. Throw out 3 fans to attack the target, causing 120% of normal damage on enemy (330% on monster). Have a 32% chance to trigger Shadow of Chaser. Stamina Cost: 15.

15

40

3

Active. Equip 2 handfans to cast. Throw out 3 fans to attack the target, causing 125% of normal damage on enemy (350% on monster). Have a 33% chance to trigger Shadow of Chaser. Stamina Cost: 15.

15

50

4

Active. Equip 2 handfans to cast. Throw out 3 fans to attack the target, causing 130% of normal damage on enemy (370% on monster). Have a 34% chance to trigger Shadow of Chaser. Stamina Cost: 15.

15

60

5

Active. Equip 2 handfans to cast. Throw out 3 fans to attack the target, causing 135% of normal damage on enemy (390% on monster). Have a 35% chance to trigger Shadow of Chaser. Stamina Cost: 15.

15

70

6

Active. Equip 2 handfans to cast. Throw out 3 fans to attack the target, causing 140% of normal damage on enemy (410% on monster). Have a 36% chance to trigger Shadow of Chaser. Stamina Cost: 15.

15

80

7

Active. Equip 2 handfans to cast. Throw out 3 fans to attack the target, causing 145% of normal damage on enemy (430% on monster). Have a 37% chance to trigger Shadow of Chaser. Stamina Cost: 15.

15

90

8

Active. Equip 2 handfans to cast. Throw out 3 fans to attack the target, causing 160% of normal damage on enemy (450% on monster). Have a 38% chance to trigger Shadow of Chaser. Stamina Cost: 15.

15

100

9

Active skill for [Chaser]. Equip 2 handfans to cast. Throw out 3 fans to attack the target, causing 170% of normal damage on enemy (600% on monster). Have a 50% chance to trigger Shadow of Chaser. Stamina Cost: 15.

15

Fixed

Swirling Storm

Elementary

Active. Equip 2 handfans to cast. Channels energy to deal 190% to 320% of normal damage on enemies (260% to 400% on monsters) in front and extra 10% to 20% damage based on energy gained. The damage reduces from middle to two sides. [Omnipotence] grants 3000 damage bonus every 2 seconds in 4 seconds. Success rate drops by 5% per BP difference. Erasable by [Tranquility].

30

60

Active. Equip 2 handfans to cast. Channels energy to deal 195% to 340%% of normal damage on enemy (270% to 400% on monsters) in front and extra 10% to 20% damage based on energy gained. The damage reduces from middle to two sides. [Omnipotence] grants 4000 damage bonus every 2 seconds in 4 seconds. Success rate drops by 5% per BP difference. Erasable by [Tranquility].

30

70

Active. Equip 2 handfans to cast. Channels energy to deal 200% to 360%% of normal damage on enemy (280% to 400% on monsters) in front and extra 10% to 20% damage based on energy gained. The damage reduces from middle to two sides. [Omnipotence] grants 5000 damage bonus every 2 seconds in 6 seconds. Success rate drops by 5% per BP difference. Erasable by [Tranquility].

30

80

Active. Equip 2 handfans to cast. Channels energy to deal 205% to 380%% of normal damage on enemy (290% to 400% on monsters) in front and extra 10% to 20% damage based on energy gained. The damage reduces from middle to two sides. [Omnipotence] grants 6000 damage bonus every 2 seconds in 6 seconds. Success rate drops by 5% per BP difference. Erasable by [Tranquility].

30

90

Active. Equip 2 handfans to cast. Channels energy to deal 210% to 400%% of normal damage on enemy (300% to 400% on monsters) in front and extra 10% to 20% damage based on energy gained. The damage reduces from middle to two sides. [Omnipotence] grants 7000 damage bonus every 2 seconds in 8 seconds. Success rate drops by 5% per BP difference. Erasable by [Tranquility].

30

Fixed

 

XP Skill

Skill

Level

Effect

Cost Stamina

Level Requirement

Omnipotence

Elementary

XP skill. Equip 2 handfans to cast. Deal 10% of normal damage on nearby enemies (350% on monsters), increasing normal attacks` damage on monsters by 500% and enhancing [Swirling Storm] and [Burnt Frost].

0

None